Left-click to drop blocks back and forth between left and right

Right-click to rotate blocks

Combine blocks of the same shape and texture to create one block of combined weight. 

Balance the scale for as long as possible!


Created by: Eric Park, Santiago Morales, Victoria Winn

StatusReleased
PlatformsHTML5
Authorpjheric
GenrePuzzle
Made withUnity
TagsSuika Game

Comments

Log in with itch.io to leave a comment.

I played to maximize the number on my first run. I think this is the most fun way to play and should be encouraged! I wasn’t sure how high I could let the weight difference be before I lost, which was kinda scary. The red background warning works, but I wonder if it could/should be clearer. My initial impression was that I had to play the merging game equally well (or poorly) on both sides, and I think that would be fun!

I noticed that on loss, the game displayed my turn count. On my second run, maximising that was interesting, though mostly involved dumping pieces off the edge of the board. This lets you get an arbitrarily high turn count. I stopped at 333.

Would be more interesting to drop higher weight pieces the further you go? At some point, the entire top of the board(s) becomes tier N, and you can’t intentionally stack higher without pieces slipping out since they don’t combine.

Another thing I noticed was that the piece that was just dropped was kept while the existing piece was deleted. This causes more chaos, but also without walls, pieces slip out and your weight/“score” decreases. You aren’t able to play the merging game anymore.

(1 edit)

Fun idea! I think the difficulty should scale a bit faster though. Maybe the scales should tip more easily relative to the weight difference. Also I think dumping pieces off the sides to not add excess weight is too powerful.

Perhaps the game should punish you for dumping pieces too frequently? Raising the side barriers could have also made that strategy less viable.

Lastly,  making the pieces slowly fall automatically like in Tetris to give you less time to  figure out where to place blocks could have added additional pressure to make decisions quickly and speed up the game.

Overall, awesome idea and polished execution, just needed a couple things to spice it up difficulty wise :)