After School Dream Guardians- Playtest
A downloadable game for Windows
Please note that this is our very first build. It's buggy, it's rough, all animations/SFX/models are temporary.
CONTROLS


Base System
- Switch between 3 forms: Sword, Spear, and Hammer.
- Use your basic attack with Offense/Defense/Special arts to deal damage to the boss.
- Basic attacking and dashing to avoid attacks builds energy.
- Spend energy on Offense/Special arts (50% each).
- Some attacks deal Stagger damage. Fill up the stagger meter to 100% to stun the boss.
Sword Form: Relentless Offense
Passive: Generate scribbles by attacking. Next offense arts spends all scribbles to increase damage.
Offense Arts: Slash to deal damage; damage scales with scribble stacks.
Defense Arts: Parry. If successful, gain a scribble stack.
Special Arts: Empower your basic attack and offense arts for a few seconds.
Spear Form: Stagger Specialist
Passive: Gain up to 3 stacks of Ink upon certain moves. Ink empowers your next basic attack to deal bonus Stagger damage.
Offense Arts: Dash to or through an enemy and generate an Ink stack.
Defense Arts: Parry. If successful, gain an Ink stack.
Special Arts: Throw a spear that debuffs the enemy (persists through form changes). While the debuff is active, all damage to the enemy deals bonus stagger damage.
Hammer Form: Buffs & CC's
Passive: Certain actions paint the floor with Paint. While standing on paint (and for a few seconds after), generate energy & gain attack speed.
Offense Arts: Strike a powerful blow that creates a paint floor.
Defense Arts: Parry. If successful, create a Paint floor.
Special Arts: Instantly generate a Paint floor right below you.
| Updated | 19 hours ago |
| Published | 2 days ago |
| Status | In development |
| Platforms | Windows |
| Authors | pjheric, Ian Stolte |
| Content | No generative AI was used |
